AI Insights · Timothy · March 2024
Top 5 Horror Games in Lithuania: Q1 2024 Performance
Explore the performance trends of the top 5 horror games in Lithuania for Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, Lithuania saw intriguing performance trends among the top 5 horror games on a unified platform, combining data from both iOS and Android. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Myths of Moonrise observed a fluctuating weekly revenue, starting at $407 in the first week of January and peaking at $990 by mid-January. However, it experienced a dip to $477 by the end of January, before recovering slightly to $799 in late February. The game's weekly downloads saw a significant decline from 50 in early January to just 14 by the end of March. Active users mirrored this trend, decreasing from 161 at the start of January to 111 by the end of the quarter.
Identity V had a relatively stable revenue performance, with notable peaks such as $503 in late January and $470 in mid-February. Weekly downloads were erratic, with a high of 75 in mid-January but dropping to single digits by early March. Despite these fluctuations, the game maintained a solid base of active users, peaking at 651 in the second week of January and stabilizing around 532 by the end of March.
Mystery Matters showed consistent revenue, with weekly earnings ranging from $279 to $466 throughout the quarter. Downloads started strong at 357 in early January but gradually decreased to 89 by the end of March. The game maintained a steady number of active users, starting at 720 and ending the quarter with 633.
Dead by Daylight Mobile experienced variable revenue, peaking at $115 in early March after a low of $19 in mid-January. Downloads saw a significant increase from 42 in early January to 171 by early March. The game also boasted a robust active user base, starting at 2.3K and peaking at 2.5K by the end of January, maintaining strong engagement throughout the quarter.
Resident Evil 4 had modest revenue figures, with notable peaks at $95 in late February and $124 in late March. Downloads were relatively low, starting at 0 in early January and peaking at 29 in mid-March. Active users showed a slight increase from 105 in early January to 108 by mid-March, reflecting a steady but small user base.
For more detailed insights and comprehensive data on mobile app performance, visit Sensor Tower.